Gaming

have been used in the educational setting for:

 * Teacher pre-service and training
 * Science based learning
 * Historical context
 * Collaboration
 * Mathematical concepts

[] is a social studies website created for students ages 9-12 to complete fun social studies activities. [] is a teacher professional development that includes an interactive white board, help desk, discussion board and a notes section. [] is a science site created for middle school students that teaches21st century skills and technology to address 19th century problems.

Epistemic

 * Is the study of knowledge and what it means to know something.
 * Prepares students to think in innovative ways
 * Students learn to think like engineers

[] Land Science is a ten hour game that teaches students how to to develop land use plans for local and national sites. [] Urban Science is a computer tool that allows students to create a futuristic Madison. [|http://epistemicgames.org/eg/category/games/digital-zoo/]Digital Zoo lets students be biomechanical engineers. There has been a game created for middle school students that is three weeks long and another game for elementary students.

Augmented Reality Simulations

 * Also known as virtual reality
 * Brings the environment into the investigation process
 * Allows students to explore difficult and complex tasks while building expertise in the field

[] This is a game using GPS and a hand held computer. Students will discover the cause of an oil spill by interviewing virtual characters and conducting experiments. [] This is an example of how Augmented Reality can use 3D images to share the story of evolution to life. [] Author Tony Diterlizzi Wrote //The Search for WondLa//. Interactive Online map has been created to go along with the book. Students can also explore the journey and the characters home town.